Menu Background Texture Garbage (Hardware) ![]() This isn't so bad at the start (although a bit odd looking), but in later areas like the Refinery it looks quite bad. Lava looked like it had volume on actual hardware, but with PCSX2 it seems like the volume is missing and the lava texture is simply put over what ever geometry is below it. The game file format for maps actually does contain overlapping geometry where the ZFighting occurs, which I believe is used to blend textures into the terrain, but the issue isn't present on actual PS2 hardware. Most areas of the game (You can see it on the door in the opening cinematic, and pretty much everywhere) have terrible Z Fighting. This game has many graphical issues present on both hardware and software. ![]() OpenGL, Bilinear (Forced), Large Framebuffer, 3x Native, 16x, Scaled, Full (Slow), Partial (OpenGL), Full (Slow), Ultra (Ultra Slow) HW Hacks: Trilinear Filtering: Trilinear (Ultra/Slow)
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